Version 1.2.1 is out · real ultrawide, PC options in the game's menu

Ratchet & Clank: Tools of Destruction native PC port

Ratchet & Clank's first PlayStation 3 adventure, native on PC. No emulator: the game's code recompiled for Windows, drawn with Direct3D 12.

Free · Windows 10/11 · needs your own copy of the game (European disc, BCES00052)

What it is

Native recompilation, not emulation

The game's code is recompiled into a native Windows program. No emulator is involved.

Your own disc, nothing included

Nothing of the game is shipped. You supply your own copy and the installer prepares it.

Up to 4K, MSAA, 60 fps target

Direct3D 12 rendering, multisample anti-aliasing and a 60 fps target. Press F1 in game for the settings page.

What's new in 1.2.1

  • The PC settings are now in the game's own Options menu, set up automatically at the first start (no extra tools).
  • Real ultrawide: 21:9, 3440x1440 and 32:9 show a wider view instead of a stretched picture; the HUD and menus stay 16:9 in the middle.
  • Armor look and Remove helmet, in F1 and in Options: hide the armor, or keep it and take only the helmet off.
  • Kreeli Comet's ground fog is a soft haze again, as on the PS3.
  • A clearer notice when a new version is available.
  • Aspect ratio and Crop black bars in the F1 settings page.

From 1.2.0

  • Smoother heavy fights: 57 fps on average, far fewer drops below 45.
  • Shaders prepared ahead of time: fewer stutters the first time an effect appears.
  • Fixed: video memory slowly filling up, and problems after Alt-Tab.
Same heavy fight at Rykan V, 4K, MSAA x8, Ryzen 5 3600 + RTX 3070.
Metric1.11.2.0+
Average fps47-5157
Seconds at 59-60 fps32-36%56-61%
Seconds below 45 fps26-30%2-3%
Peak video memory8.1-9.3 GB6.2-6.4 GB

Full changelog

Coming soon

In progress

Rock-solid 60 fps

Steady 60 fps in the busiest fights too, with no drops and no hitches.

Planned

Up to 120 fps

Higher frame rates for high refresh rate monitors, with the game running at the right speed.

Planned

DLSS and FSR

Upscaling, so 4K and high frame rates fit on more graphics cards.

Planned

Ray tracing

Ray-traced lighting effects on top of the original look, as an option.

In progress

Visual fixes

The remaining glitches from the known issues list, starting with the weapon vendor flicker.

Planned

Simpler installer

Install and update with one program, without the .bat files.

Plans, not promises: there are no dates. Follow @Re_TeRo17 or the Discord for news.

Install in 3 steps

  1. Download and unzip

    Get the latest release from GitHub and unzip it anywhere.

  2. Run Install.bat

    Point it to your decrypted disc image (.iso or folder), BCES00052 v1.00.

  3. Run Play.bat

    Start the game.

Updating

Download the new release and run Update.bat.

Steam Deck / SteamOS

A community guide covers running the Windows build through Proton.

Read the guide

Download

Requirements

  • Windows 10/11, 64-bit
  • CPU with AVX2, FMA and BMI2 (Intel 4th gen or newer, any Ryzen). A fast 6+ core CPU matters most.
  • Direct3D 12 capable GPU
  • 16 GB RAM
  • About 24 GB of free disk space

FAQ

Which copy of the game do I need?

The European disc, BCES00052 v1.00, as a decrypted .iso or folder. Other regions are not supported yet.

Is anything of the game included?

No. Nothing of the game is included; you need your own copy.

Does it run on Linux / Steam Deck?

The Windows build runs through Proton. See the community guide.

Why does the CPU matter so much?

The game's SPU code runs on your CPU cores, so the heaviest scenes are CPU-limited.

Something went wrong, what do I do?

Open an issue and attach log\tod.log, log\tod_v2_*.jsonl and log\tod_crash.txt. Press F7 in game to mark the moment.

Support

This is a free fan project. If you enjoy it, you can support its development.

Buy me a coffee

Supporters: 7GP, IS, S

Community